#include "myboundary.h"
#include <cstdlib>    
#include <GL/glut.h>
#include <iostream>
#include <sstream>
using namespace std;

void myBoundary::Draw()
{
    glLineWidth(4.0);
    glBegin(GL_LINES);
    glColor3f(0.2, 0.2, 0.2);
    glVertex3f(this->GetLine().GetFrom().GetX(), this->GetLine().GetFrom().GetY(), 0);
    glVertex3f(this->GetLine().GetTo().GetX(), this->GetLine().GetTo().GetY(), 0);
    glEnd();
}

void myBoundary::DrawNew()
{
}


